Small Battles Tactics
1.4.3
BORGUL GAMES
3.71
201 reviews
5,000+
Downloads
Downloads
Free
Lead tactical battles, cast spells and adapt your strategy in Small Battles!
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About Small Battles Tactics
Small Battles Tactics is a strategy game developed
by BORGUL GAMES.
The APK has been available since July 2018.
In the last 30 days, the app was downloaded
about 0 times.
It's currently not in the top ranks.
It's rated 3.71 out of 5 stars, based on 200 ratings. The last update of the app was on May 3, 2019. Small Battles Tactics has a content rating "Low Maturity".
Small Battles Tactics has an APK download size of 32.44 MB and the latest version available is 1.4.3. Designed for Android version 4.0.3+. Small Battles Tactics is FREE to download.
It's currently not in the top ranks.
It's rated 3.71 out of 5 stars, based on 200 ratings. The last update of the app was on May 3, 2019. Small Battles Tactics has a content rating "Low Maturity".
Small Battles Tactics has an APK download size of 32.44 MB and the latest version available is 1.4.3. Designed for Android version 4.0.3+. Small Battles Tactics is FREE to download.
Description
More data about Small Battles Tactics
Price | Free to download |
Total downloads | 7.8 thousand |
Recent downloads | 0 |
Rating | 3.71 based on 200 ratings |
Ranking | Not ranked |
Version | 1.4.3 |
APK size | 32.4 MB |
Number of libraries | 15 |
Designed for Android | 4.0.3+ |
Maturity | Low Maturity |
Ads | NO ads |
Google Play Rating history and histogram
Downloads over time
Small Battles Tactics has been downloaded 7.8 thousand times. Over the past 30 days, it has been downloaded 0 times.
Changelog
Developer information for BORGUL GAMES
BORGUL GAMES
RAZZMATAZZ,
ul. Kasprzaka 3/26,
82-300 Elbląg,
Poland
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EmbedComments for Android
★★★★★
This game is a lot of fun. Get used to losing though, it is very difficult to make it through the stages. You have to balance money, time, and manpower. If you run out of sny of these or lose a battle you lose.
★★★★★
Awesome game but you should add a custom battle with multiplayer and add more units like knights for the player and add conquest mode please!!
★★★★★
Love the game there some visual glitches here in there, but it's not game breaking only small request can you add another story like for goblins or even for undead I would love to see this game be more well known
★★★★★
I really like the idea and the concept! ++++++++ Battle formation matters! ++++ Manage your army! + Rogue-like elements + Challenges to help you learn and get better - Challenges' name is the only hint you get [-- No actual tutorial] --- Really hard at first, I assume it only gets harder --- Real-time and no pause button (would've preferred turn-based or at least a pause button) --- Can't go back to main menu (maybe I'm just dumb) [--- No option menu] [----- No documentation about what units do, their stats, etc.] I feel like this game isn't finish due to the lack of certain "basic" UI elements. I'd add back, menu, pause buttons, a "page" in the menu to list what the units are and what they do, what the unit's powers are and what they do (still don't get what the "blessing" power does from the Mage). EDIT: Just lost my game because a notification on my phone was preventing me from clicking units. A pause button is really need since this isn't a turn-based game... EDIT2: Just read the developper's response. There is documentation and options, I just didn't find it when I needed it in challenges./skirmishes, sorry
★★☆☆☆
Great idea. Horrific execution. No explanation of game mechanics. Acres of real estate on side of gameplay area, that could be used to show terrain buffs, unit health, movement etc. Also, an option to make it turn based. The TINY blue indicator of action readiness is horrible. Why can't I attack backwards? Why can I only occupy the lower half of the movement area? If I can't why outline the extra space? Hey man, you code, I'll design, you take ALL the money. I just want a good game.
★★☆☆☆
This game has a lot of potential. Unfortunately, it needs way too much balancing work. It feels as if they made the game far too difficult on purpose, so that you'd give up on grinding your level up and just pay money instead to get past things. I love the difficult nature of rouge likes. But this one is just too hard too soon, and you never feel like you're getting any better. Because the losing feels less about skill and more about unbalanced randomization.
★★☆☆☆
Fun idea very unpolished. Tactics are irrelevant, you'll die. You do 7 DMG they do 5, and you lose more HP, enemies hit like a truck. Controls are very disgustingly horrible you'll oftenly miss click on spots. The enemies have more turns to move mid-combat than you resulting for you to die before even moving since you can do 1–2 turns while they can do 4 turns and attack. There's no luck factor if you try to avoid battle by going around it follows you. Wild life is overpowered. Scam waste of time.
★★☆☆☆
Such an irritating execution of a game that could be a great tactical strategy game, ruined by poor execution, zero dev support, a learning curve and difficulty level so ridiculously impossible you're expected to either buy you're way through it, or play hundreds upon hundreds of games to slowly grind your experience lvl and even then, random events tend to weigh heavily on the side of killing you rather than benefitting you. Don't waste your time or money because this one is just broken.
Google Play Rankings
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Technologies
Small Battles Tactics is requesting 5 permissions and is using 16 libraries.Show details
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